Less Than 2000

The Legend of Legend of Zelda w/ Bryan Auer (Chat of the Wild)

March 31, 2022 Chad Bishoff & Adam Wintz Season 3 Episode 312
Less Than 2000
The Legend of Legend of Zelda w/ Bryan Auer (Chat of the Wild)
Show Notes Transcript

Legend of Zelda changed video games forever upon its release on NES in North America in 1987.  In a world where video games only had one screen or only allowed you to run left to right, LoZ allowed you to move up, right, left, down, inside and under in a sprawling world of forests, plains, deserts and caves.  Zelda was literally a game-changer and continues to influence video games to this day.

Distinguished guest Bryan Auer is the co-host of Chat of the Wild on the HyperX Podcast Network and comes on the show to share his deep knowledge and love for Zelda and Zelda-like games.  Rekindle your childhood sense of exploration, discovery, awe and wonder and geek out with us on this week’s episode of Less Than 2000!  Listen to Chat of the Wild on the HyperX Podcast Network and follow Bryan on Twitch at luigisapartment.com.

< ’00 | an Art House Empire Production | a proud member of the HyperX podcast Network | #LessThan2000

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Unknown:

Take a time machine back to before the world went to hell, around the year

Chad Bishoff:

2000. The 80s and 90s were so rad.

Adam Wintz:

The movies, the music, the TV, the games, that's what I want to talk about.

Intro:

Like and subscribe on your favorite podcast app and continue the conversation on Facebook and Instagram. And if you're cool enough, join the show on Patreon for exclusive bonus content. And Less Than 2000 with Adam Wintz and Chad Bishoff

Adam Wintz:

less than 2000

Chad Bishoff:

Now part of the HyperX Podcast Network.

Adam Wintz:

Bryan Auer from chat of the wild indeed. Thank you for joining us, my man also part of the hyper X Podcast Network.

Bryan Auer:

I am I'm like the you know the sisters cousins brothers podcast. Yes. I'm on that network.

Adam Wintz:

So what does that make you? Absolutely nothing.

Bryan Auer:

I mean, we I'm sure we've like absolutely nothing.

Chad Bishoff:

It's just what you are about to become.

Bryan Auer:

So I'm on a Zelda podcast. And what we do is it's like a, we set it up like a book club, where we play through a dungeon and you know, the overworld segments and come together each week and talk about it. And so after four years of doing that, I was like, I spend six hours a week playing Zelda. I might as well just play it on, you know, on a stream so that listeners or maybe people who can't play along or whatever can at least see some of it. And then like maybe in a few weeks hear that episode,

Adam Wintz:

before we get into Zelda I want to pump up your show a little bit. I've been listening to it and I really enjoy it. First of all, you've been your ads have been running on our show this month.

Bryan Auer:

Okay. And, and, and I and I

Adam Wintz:

guess ours are running on yours. But what what put me over the top was like we got to have you on the show other than being on the network and other being a good fellow podcaster is the bloooop sound.

Bryan Auer:

Well, they they stole a sound straight from Mario and Zelda game, which is normal for portable Zelda games, through about 2017 was When Breath of the Wild came out. And that's what started chat of the wild, which was, it was just this huge game that we didn't really know what we were gonna, what we were, what it was really going to be so like, why not just do a book club. Like, just literally a book club will we'll get together and be like, Oh my god, I saw this thing and like, did you see this thing? Like no, I want to see that thing though. And and basically at the end of that we're like, Well, everyone said that Zelda one what you know, was what really inspired Breath of the Wild. So why don't we just go play Zelda one. And this is fun. Let's just keep doing it. And so that's how that show happened, basically,

Adam Wintz:

and I listened that four episodes story arc, and that was that was a great one. Dungeon seven is the most fun for you.

Bryan Auer:

Uh huh. Yeah. Absolutely.

Adam Wintz:

And that is a great ride. And I'm going to go back and listen to Link's Awakening. And because I played that one, as well as the SNS, one Why am I blanking on it?

Bryan Auer:

Just the past linking one. Yes. Yes, that one.

Adam Wintz:

So so definitely gonna go through those two. So awesome. Also listen to the episode with Jeremy Parrish, and which was informative, but he didn't have as much going on is it's just you guys talking about the games and having fun? I'm Jeremy from retro knots.

Bryan Auer:

That was a very intimidating hour for me. You're I tried to I was, I tried to keep it together, that I've been listening to Retronauts since like, it started. And I was like 20 and I, I had a failed attempt at college. But I wanted to go write for video game publications and stuff. And so I was very interested in videogame history and retro games. Basically, the games I grew up playing, I just like my old games, but I also liked hearing about stuff that came before that. My dad played a lot of 80s PC games. And so he would show me you know, Lucas Arts scum games and Commodore 64 games and stuff like that. So I just I was always interested in learning about old stuff. And so when that show came along, it was absolutely perfect. And I loved every second of it. So like, I got to interview him and I was like, this is this is really great. And about an hour and I'm like, okay, so that was that was really fun. Thank you so much for coming. I have to go. I am keeping it professional right now. professional gaming, so I you know, I don't necessarily like saying that the admitting that I was nervous, but I was very nervous.

Adam Wintz:

Yeah, we don't do that I have a tendency to dominate the conversation instead of instead of letting the guest speak or even my co host Yeah,

Chad Bishoff:

yeah. into the

Bryan Auer:

chat, how's it going?

Chad Bishoff:

Adam has something to prove is what Adam? Adam has that thing going through his heads?

Bryan Auer:

You know, you know, what I like about your show is that I get to hear I'm gonna turn this back around you guys is that I am constantly trying to look at things from like, not necessarily film theory, but that kind of critical background. We we recently did an entire season reviewing the Legend of Zelda cartoon. ...and it's terrible. It's soul crushing. It's, It's disgusting. And awful. And don't worry, it's terrible. But I have this this desire to like, every frame of painting it like I was gonna sit there and be like, well, you know, right here, you can see how the, the director clearly the storyboard artist wants you to and like do it like that, but like 30 seconds in like it, you know, he's cat calling her and I'm like, oh, no, I can't do that. But, but I like when I listen to your show. When When, when you take that angle to things, I love looking at stuff like that, from that angle to like more of a critical theory sort of angle. So I want to throw complement out to you guys. You guys do a good show.

Chad Bishoff:

thank you. Thank you.

Adam Wintz:

Thank you. Well, I always like to allow the guest to start the conversation wherever they see fit. We're talking about OG Legend of Zelda today. And an open forum to start where you want to start with your personal experience with the game, a history lesson. We'll open forum and if it sucks, we can always caught it.

Bryan Auer:

That's fine way to

Chad Bishoff:

Way to set it up... you don't do good we can cut it.

Adam Wintz:

We're not Jeremy Parrish. That's for sure.

Chad Bishoff:

The point is, you're the expert. So take take the baton and run.

Bryan Auer:

Well, I think we all know the story that Miyamoto got just like a big case of Shasta and locked himself in a closet for 40 days and 40 nights and emerged with the this game completely formed and written. Zelda one so that's really all you have to say about it. It's it's the perfect creation of one man and one man only and all his ideas.

Adam Wintz:

Right, right. Right. Takashi had nothing to do it.

Bryan Auer:

Yeah, Clinton is that his name is

Adam Wintz:

It's unbelievable how much they I mean, they making this at the same time as Super Mario Brothers. Just just as a launch title for the Famicom Disk Disk System. And

Bryan Auer:

here do something with this.

Adam Wintz:

I mean, who doesn't remember growing up and exploring where you are an explorer go out and get lost in the woods and the plains, find caves to go into and bomb walls? And

Bryan Auer:

If I wasn't supposed to be there, I wanted to go there. Exactly.

Adam Wintz:

Right. So that's his inspiration for this game and somehow became one of the best games of all time.

Bryan Auer:

Um, he so there's this like, the dungeon crawler sort of existed back then. But it was always the dungeon crawler like you were in the dungeon the whole time. Like you know whether you're playing gauntlet or you're playing a Japanese you know, action adventure game from like, probably on a PC or something that you know, no one can play again. Or tower of Jura. What is that tower of daraga You're always in the dungeon it's a it's like a Namco game you're always still in the dungeon and I think it's just it's it's stupid to say it like this but like he's he's a weird orator where he can see something and be like, Let's make something fun out of this. And then at the same time go just stare out the window like I want to go outside we go outside what's outside like well, okay, well let's let's make an outside area and we're going to run around there now and like well, let's hide what could be out here like what can we hide out here? Let's think about the cool stuff that could be like you know, burn away a bush or something like that. And all of a sudden you've you've completely turned a genre on its head and just because you know you're like huh what would be fun for me to do. And yeah, I don't know. He's, he's weird. Some kind of weird, weird, weird savant idiot. I don't know. I don't want to get

Chad Bishoff:

Savant idiot. I don't think I've ever heard anybody use those two words together. Fantastic.

Bryan Auer:

I don't I don't want to give him too much credit because everyone always likes to be like Miyamoto Miyamoto, and I think Tezuka is is almost just as a directly important person for a lot of these games. So, well, I

Adam Wintz:

mean, he wrote it. You know, he came up with the story and the the text and everything. I mean, I think it's a to me when you think about the time that this came out 1986 In Japan, this was this was coming off of a world where I mean, we are just a couple of years removed from single frame games. Pac Man, Donkey Kong, one screen Galaga. You know, that's all you had. And so just the idea of going left, right, up and down and seeing a new screen. And then what did you guys see the grid is 16 by 16. Are, but but but I read that there's 97 screens on the overworld alone, and over 600 Total screens. I mean, this is only a few years after single screen games.

Bryan Auer:

That's first quest

Adam Wintz:

man i know about the second quest until Nintendo Power

Bryan Auer:

I've never played it. i I'm afraid

Adam Wintz:

I'm afraid of the first quest man. The dungeons scared me. The guy would get lost the sound. The hands the hands that would come along and grab you or would you obviously know what they're called? Tremors and take you out or back to the OH MY GOD those hands freaked me out

Bryan Auer:

and we all on the show early like the three of us have a have an enemy that that just strikes fear into our hearts. And and like no matter what incarnation, like BC is just terrified a pulse voices they just don't like Mm hmm. And they and I get it. They take forever to kill. They're just jumping all over the place. He he played he didn't play Zelda one a lot as a kid. But it was one of the games his dad played and he and his brother would watch and so like kind of that thing where like the polls boys show up. It's just like, Ah crap, man. No. But, but for me, it's wall masters. No matter where they are. The four masters are fine. The ones that are like, like an aquamarina that make that whooshing noise in the shadows over you and I'm just like, I don't want to be alive. I just want to be somewhere else and not here.

Adam Wintz:

What is it about this genre? What is it about Zelda that was like, Legend of Zelda. That resonates so much with you like where it became the let's make I know you said you've got other podcasts and things like that. But I mean, to what really made it hook for you? What's the that speaks to your soul the most about it?

Bryan Auer:

See, that's the funny thing because if I'm being honest, like

Adam Wintz:

no lie to us

Bryan Auer:

if I'm being honest, like like I'm I am like number one at heart Mario fan like me. I got Mario. It's 30 but it's it's right here next to me. My

Adam Wintz:

it was a gaming watch.

Bryan Auer:

Yeah, it's the Mario game and watch. Hold on. You know what if it's video do your people are paying for this? They're paying for a show. Hold

Adam Wintz:

on. Well. We talked a couple episodes ago about how Chad you know, holding up his camera and it gave us a chance to plug Patreon

Chad Bishoff:

because I'm getting so used to being on video now that I don't even stop and realize that

Bryan Auer:

but for whatever reason, my number one favorite game is usually okay. But uh, but like Mario is like Mario, like, I call myself Luigi. That was like my nickname growing up and stuff so you know it that's part of who I am. But for some reason Zelda just kind of is always spoken to me like aka Rena, and games like that kind of changed. What I thought was, what a video game could be. And I think with Zelda one, it was just a constant. Like, I always I had the game. Always it just like it came with the NES practically. And I never beat it. But I spent hours and hours just exploring the overworld and the few dungeons that I knew where they were. And it's just a very familiar place. It's like this The spaces that like I don't necessarily remember how they all connect all the time. But like, I I have spent you know, I don't know what over 30 years in on, you know, in that world so? Yeah, I don't know. It's just it's like it's like home something about Zelda like hits hits me harder I don't know what it is I don't know.

Chad Bishoff:

I mean, it was really the first game where you could I mean you know Adam, you talked about single screen games but I mean when Nintendo came out with Mario and everything you had stuff moving but wasn't this one of the if not the first time that you could go up down left you could explore a world more so than running through a set designed maze of whatever correct

Bryan Auer:

hmm and go down you could also go down there with him on

Adam Wintz:

the side and up around

Chad Bishoff:

it felt like a real world it felt like such a world that you were entering into as opposed to just a course that you were trying to overcome Correct?

Bryan Auer:

Mm hmm it's something that you exist in I think I think a lot of MIA motos games or at least his his game design sensibility is is a world that feels real to you like like playing Pickman like I don't know there's something about Pickman like I believe that world when I'm when I'm in it things catch on fire you know things get get get wet and and systems interact and it just it feels like a livable space so I think he had something he's really really good at.

Adam Wintz:

I mean, I loved exploring as a kid and and this was like that feeling of adventure you got a sword you get to take out enemies you get to explore things you get to hit switches and go into caves and buy stuff like this is I can see what would it be a moto se like he wanted you to be able to have a beautiful garden in your in your in your in your in your mind and be able to take it home and his his his childhood memories of getting lost and finding a lake that he never knew existed? Laying somewhere in the woods and it very much has that the sense of adventure and wonder was just overwhelming as a kid and then you know watching you play it on Twitch last night just brings it all back because it's such an early memory and it's so cemented in my heart.

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Chad Bishoff:

Clearly, after the success of everything that came out in 80, 85, 86, 87, I mean, some of the most, I mean, think about this, the games that came out then they're still making stuff today from Zelda to Super Mario Brothers, and the list goes on and on and on. And so clearly they were just rushing stuff out there like nobody probably thought that Nintendo is going to take off worldwide. That big that fast. And clearly it was like come on, get it out. Get it out, get it out, get it out. And I think that's why everything had to have felt rushed.

Bryan Auer:

I mean, that's that's also the the Yamauchi mindset, you know, let's go pick it up. Why aren't you done yet? Look, come on it. We got to make we gotta make money. This is this. This will last for years. I guarantee

Adam Wintz:

they came off of the, the big the big arcade crash and the video game crash in the US in the early 80s. And that the NES single handedly. I mean, it was a struggle to even get NES into American stores. Because video games are nobody likes video games anymore. So they probably like without a cash in on this fad

Bryan Auer:

they almost handed it to atari. They had a meeting with Atari. And like we're going to license the family come to atari in America. that's how that's how close it got. Like that's how bad things were in the industry in America and they came in and just swooped up They ended up buying entire his entire Salesforce but that but

Adam Wintz:

yeah crazy how these things happen like like like PlayStation you know Nintendo pulling out the rug from PlayStation so the Nintendo CD ROM or whatever never came to be and then PlayStation says well&^%$ you I'm gonna go start I'm gonna now I'm now I'm going to become your biggest competition

Bryan Auer:

and that's just that's just game industry hubris.

Chad Bishoff:

Yeah but I mean like the other thing is that by now it's pretty My mind is pretty pathetic that Nintendo puts out such lackluster consoles anyway. They're just light years behind everybody else and at a certain point it's like why not just license the games? You know they

Adam Wintz:

he doesn't agree with you I don't think our guests are distinguished guests agrees he plays a lot

Chad Bishoff:

i I have no don't get me wrong. I've had every one of them I just it's like, the power is just not there.

Bryan Auer:

No, that also a very much their biggest critic like I will be the first person to like, absolutely call out bull@#$% on Nintendo's behalf.

Chad Bishoff:

Please keep in mind, I'm literally complaining about this as I'm buying the console. You know, like as I'm going. I mean, I give them so much money. I've gotten all the new controllers for the switch. I've had the last three or four I mean, it's so I I'm still buying in. Don't get me wrong. Like I can't live without my Nintendo. But

Bryan Auer:

I got my wireless 64 controller. Yeah, you know.

Chad Bishoff:

Exactly. So I mean, it's just, but it's interesting, and I guess probably Nintendo, it doesn't matter what happens with who comes out with what PC gaming, you know, Xbox 85 Whatever. Like, Nintendo will forever at least as long as our generation is alive. Be completely geek out nostalgic for what Nintendo has to offer you you just can't I mean it doesn't it doesn't even matter I guess at a certain point with the consoles are because we remember taking that ride we remember you know 1985 86 And and finding out that this is coming and and Adam and I've talked about games on the show a bunch in the past or times with I used to play double dribble with my dad, my dad doesn't even know how to work at TV really, you know, so it's, it's it just brought so much joy and and you can't No matter how cool stuff can be today, you can't fully forget where we came from.

Bryan Auer:

Hmm. I at this point, I overall like I just I trust them to to know what they're doing. And I think a lot of it has to do with just their philosophy about how things work and how things should be constructed and why things should go in the spot that they go and just the the the Yeah, that autour idiocy of just there's some weird neat perfection about it, when it when it works. And oftentimes it does. And as long as that, that philosophy lives on in that company, the it'll always they'll you know, they'll be fine. I trust I trust them to make cool stuff.

Adam Wintz:

So I'm not going to ask you about Final Fantasy then. But I do want to ask and make a suggestion for a series because I know you do. Not only Legend of Zelda games, but Legend of Zelda like games. Have you played it was on GameBoy. Final Fantasy Adventure

Bryan Auer:

that's on the list. What does that Final Fantasy Gaiden or whatever they called it?

Adam Wintz:

It was a mana game, you know,

Bryan Auer:

adventure? Seiken Densetsu Yes.

Adam Wintz:

And that was that was the first Zelda like game that Chad and I ever beat and I mean Oh really?

Bryan Auer:

Yeah.

Adam Wintz:

Oh, you are in for such a good time. And you guys do that one. It is

Bryan Auer:

I'm sure BC has beaten it BC loves mana games. So and you know, I think Jeremy is probably played it too. I've never played it. So it's definitely it's on our list of things to cover. The problem is we don't control the schedule anymore. Our patrons

Adam Wintz:

patrons do. There's no way that it was possible for you know, 6, 7, 8 year old Adam and Chad to beat this thing out without a comprehensive guide and it was just one of those schoolyard rumors like Oh, have you found the fairy Have you Oh push this rock you know? All right, rock.

Bryan Auer:

I thought that rock looked weird. We got it you got to get the little croissant croissant donut, and then you got to go push that rock.

Adam Wintz:

So much fun man and the boomerang the bow and arrow, the all of this stuff, you just keep adding to it finding more adventure and just amazing discovery.

Bryan Auer:

That's that's the one thing I've found from doing this show is that holy crap the Boomerang is it really is like one of the best weapons in the entire series, isn't it? Like, I just kind of written it off after a while I think it just gets it gets lost in the the 3d ones, it's kind of tough to come up with a way to really make it work.

Chad Bishoff:

You know, our show is very broad. I mean, we, you know, and so we have a lot of people that are going to hang on to every word of this conversation, there's going to be other people, they're going to have no idea what the hell we've just talked about. There are so many games. And I know some of this question applies post 2000. So I know it doesn't apply to Adam. If somebody was to say to you like, okay, 20 some years of stuff. Where do I start? Like if I've never played Zelda? Where the EFF do I start? Like, where what should I play? Is it Breath of the Wild? Is it go back to the original is that like, what would you tell somebody who's literally clueless but interested?

Bryan Auer:

I mean, Breath of the Wild is the greatest thing that man has ever put together. So that that might be a that might be a good place to start. But I would also hate the it's also on the switch. I'm sure by now the framerate runs a little bit better. That Link's Awakening remake. I have not played through it. We recently did. So I do have another show called Need for Speed running where we talk about these runs. That I do with a couple of guys over at GQ. And, and Bradley from here. The dog cast part of the the hyper X podcast network. and we recently did the Zelda Link's Awakening remake.

Chad Bishoff:

I was just gonna say so Breath of the Wild came out in 17. So you're you're literally saying that, that Zelda became perfected to date, in that in that 2017 releases

Bryan Auer:

no Zelda Zelda will never be perfect. But that there's something about breath breath the wild man, there's, it's, it's so good. It's so good. It's just it's just so good, man. I don't I don't know.

Chad Bishoff:

it's great. If somebody does all it doesn't want to play that because that come on

Adam Wintz:

the gold cartridge. I mean, that's, that's where I want to take it just that that feeling of holding that gold cartridge when we were in the 80s. And, and, and just how special that seemed. How it set it apart from every other game before or since. It just something magical about it. Like I was convinced that there really was gold in it or something. And the name of it Legend of Zelda. It was just this mystical thing to me. It was beyond just it back to that game.

Bryan Auer:

It wasn't just all talk, you know? Cuz? Yeah, like I, I remember a couple things from before we got our NES and then my memory start. Start right around there, really. And so just like I said, the Delta card was always there. And it was gold. And I knew it was special. And then but I also knew it was better. Like, not only did it look cooler, but like I had like first hand knowledge like no, this game is actually better than all those other gray ones. Like there's a reason why.

Adam Wintz:

Yeah, in speaking of backing it up and literally backed it up with its Was this the first battery save one?

Bryan Auer:

Exactly. Yeah.

Adam Wintz:

Before I go into my go home promo, is there anything that you want to say anything? We haven't covered? Anything that you want to? You know, have the you're on the show? Less than 2000? The podcast?

Bryan Auer:

If if you find Zelda if you've never played it, and you still think it's intimidating, just just play, I play Breath of the Wild the same way. I play San Andreas the same way I just hang out. I just hang out if I feel like going down into a dungeon or I stumbled into one I'm like, oh, let's go see what's in here. You know, or whatever. But you know, last night I was like I'm gonna I'm gonna run through this thing. But I told you the night before I just I just ran around for like two hours. I didn't get it. I didn't get a heart because it's a lot of fun to run around the world with no with three hearts. Because when you die, you start with full health laser sword free laser sword right there. There you go. So you can just kind of run around and get killed over and over again and who cares and and enjoy. Get used to the world you. I used to love just finding a new screen finding a screen I'd never seen before as a kid was a big moment. Like, oh, cool. That guy's gonna kill me. But that's so cool. Like, this is new. a new thing. That one if I could ever get back here. Um, you know, just going and looking at Lionel's was cool when I was a kid. So I never killed I was or maybe killed, you know, a couple but they're just as intimidating in that game as they are in, in Breath of the Wild practically. But, but that that's actually a breath of wild Lionel killing is is like my national pastime. That's, that's, that's what I do for to relax. Just go find a Lionel.

Chad Bishoff:

Well, you've you've inspired me to to power back on my Nintendo and because I got it I have Breath of the Wild and and I sad to say I have not played it very much. and and you know it because I'm one of those people and Adam knows this about me and He can say whatever he wants on or off the air. But, you know, I'm I'm very much like an action guy. Like it was like I like keep me busy. keep me going keep it going. Just listening to you talk about not needing that and just getting lost, like you know, Grand Theft Auto Legend of Zelda, you know, these games where you can just get lost for hours and find things that that you wouldn't do if you're just doing a mission or just doing whatever. And and that's where I struggle, even with Grand Theft Auto was like, what's the next mission? Was it because I was trained to think that I have to beat a level, like if I'm not accomplishing something, and then moving on to the next and I'm not doing Yeah, and I've spent enough time now playing fortnite and playing Battlefront and all these other modern games that I need to go back and re explore. You know, yeah, Legend of Zelda. And I think I even need to go back to Grand Theft Auto I think I need to approach it with your eyes with your philosophy because I think I'll end up having a far deeper appreciation for games that I loved. But I think I'll appreciate it even more so thank you for saying what you said because I've kind of inspired

Adam Wintz:

every single thing we're talking about started with Legend of Zelda Legend of Zelda was years ahead of its time and and let the indelible mark on the history of video games and what's so great about having you on is seeing when you were talking about it and giving your go home Promo The way your face lights up the smile literally I see a twinkle in your eye and and and and you feel it our audience feels it the reconnecting with the awe and wonder of our youth and our past and the imagination the sense of adventure the joy of discovery all of that stuff and and Zelda was the first game to really do this for an entire generation.

Bryan Auer:

Hmm like I was I was absolutely hell bent obsessed with Mario one and Mario three like just just would run at that wall and just like just keep crashing through until I could get to the next level or find the next secret or whatever and just just kept ramming through and feel like I'm gonna I'm gonna destroy this game and just you know Hey, so cross that lake

Adam Wintz:

Brian everybody thank you Brian for coming on. Need for Speed running is a podcast that you're on Luigis apartment.com Follow him on Twitch Luigis apartment calm it's it's worth it. Subscribe. Follow him on that create an account if you have to. Chat. Say hi. It does not suck chatter the wild is is is is is awesome. I highly encourage anybody's enjoyed this episode or Zelda like games in general. To check that out part of the hyper X Podcast Network. Thank you so much for coming

Bryan Auer:

on. And we're doing a Spirit Tracks right now. The Zelda Train Game, which is odd. It is this weird Pac Man Love Letter is you're on like little rails and stuff and there's little trains going around that are trying to run into you and it's it's just weird. It's an odd game. But Jonathan Dunn from our three cents another great hyper X podcast. Is is is has been on the season with us and it's been a blast. It's been a lot of fun. Another show, Jonathan done less than 2000

Chad Bishoff:

Thank you so much.